Here the dancer’s duet with the visitor, sensitively ‘listening’ to their responses and driving the interaction. In turn, the performers can respond to participants in real-time – extending touch out of and into the virtual space. Being together in the same physical space means that the participants see the virtual ‘doubles’. Our live performers wear specialised mocap suits enabling them to control ‘digital doubles’. The VR experiences offer participants the chance to enter the virtual world, invited to take part in choreographed sequences and improvisations with dancers.ĭAZZLE SOLO is a single-user version for participants to experience at Home.ĭAZZLE EDITIONS is an online multiplayer version featuring live-streamed performance – participants can be in the Dazzle world together.ĭAZZLE LIVE At a physical exhibition, our participants wear backpack PCs, HMD’s and trackers on their hands and feet to give an avatar body, enhancing the sense of presence in the virtual world. Live dancers and audience members are modelled as animated dazzle characters, assembling in the virtual worlds. The visitor embarks on an expedition, fully prepared and supported to explore alternate realities - participants diving in and out of sensual and visual optical illusions, distinctive and part of the spectacle. Procedurally generated costumes allow audiences to join the exhibition - coats, masks, capes and hats offer an introduction to the dazzling landscape. Individual experience emerges alongside collective understanding.ĭazzle offers attendees the chance to find their agency in virtual worlds uncovering and interacting with choreographed digital set- pieces and live improvisations. Our audiences engage in changing virtual environments, bringing to life colourful net-art and post-internet aesthetics. It was a one-off event that focused the era’s artistic and social energies so intensely that it immediately spawned copycats in Washington DC and Sydney, and secured its place in today’s cultural history.Įmbracing participatory forms of theatre and inclusion with Mixed Reality, VR and AR, we situate our Dazzle Ball in the 21st Century. After five years of war, and inspired by the naval dazzle-ship patterns, the original Ball applied zig-zag motifs to costumes and set design, playing with audiences vision and perception. Gibson/Martelli & Peut-Porter join forces to re-stage a Mixed-Reality version of the 1919 Chelsea Arts Club Dazzle Ball.
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